
To get the gist of Age of Wonders, imagine Civilisation stripped down to its conquest breeches, its armies as devoted to making the tactical game interesting as the cities make the strategy, and a big dollop of RPG elements like heroes and magic gluing it all together and offering bursts of power and game-changing abilities.

They were killer penguins." If this game had brought us nothing more than that quote, the wait would have been well worth it. "These were no men," declares the in-game tome. Dedicated to evil, and summonable to join the armies of goblins and dragons and elves and magic.

But really, it doesn't get better than the penguins. There's always been much to like about Age of Wonders, a fantastical fusion of strategy and tactics last seen back in 2002's Shadow Magic.
